Today I show you a new demo I created to teach how my player avoidance AI works with ML-Agents. The goal here is to demonstrate basic concepts by making an agent that needs to avoid colliding with the red cube, also changes in target speed are applied to show you how the agent is smart enough to apply changes on the movement frequency.
Source code available in GitHub at:
https://github.com/dilmerv/UnityMLEssentials
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